More about me

My disciplinary background, how I work, and what I do off the clock.

Background

Before moving into Informatics and Human-Computer Interaction at Penn State, I trained in architectural engineering and computational design. That progression still shapes how I approach research today: I like looking at messy human behavior through an engineer’s lens—treating interfaces, workflows, and AI models as systems that can be measured, stress-tested, and refined.

Across my doctoral research and industry work at the Laboratory for Analytic Sciences and Willis Towers Watson, my focus has stayed the same: pairing empirical data and statistical modeling with direct human observation to build tools that actually hold up in practice.

Outside the Lab

When I’m not working with data or running studies, I spend most of my time around music, 3D fabrication, games, and machines:

Music. I played electric guitar for over a decade before finding my true passion behind the drum kit. I mostly play progressive and heavy metal, with favorites including Meshuggah, Dream Theater, Opeth, Gojira, and Tool.

Modeling & Fabrication. Working in 3D space has always been a core passion, and 3D printing brings that full circle by turning digital geometry into tangible, functional objects, custom hardware, and physical props.

Games. Having previously studied games academically, I now play purely to decompress, though it remains my favorite medium for observing complex interactive systems. ARPGs like the Diablo series and MMORPGs like World of Warcraft are my forever games.

Car Spotting. I have a lifelong appreciation for automotive engineering, focusing less on the flashiest exotics and more on quirky builds, sleepers, and mechanical history.

Spotted in the Wild

Spotted in the Wild

© 2026 Sam Moradzadeh

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